Inventor Tips and Tricks

Inventor Lesson 6: Making Parts and Sketch Constraints

In this lesson we make the five parts (A to E) that go together into an assembly in Lesson 7. Along the way you’ll practice tools you’ll use all the time in Inventor: sketching on the origin planes, Project Geometry, Shell, and the sketch constraints Equal, Concentric and Vertical. At the end there’s a table of every sketch constraint icon and what it does.

Sketch constraints are rules that control the shape of a sketch: this line stays vertical, these two circles stay the same size, these arcs share a center. You add them from Sketch tab > Constrain panel, and together with dimensions they make a sketch behave predictably when you change it.

What you’ll practice:

Autodesk Inventor Lesson 6: making parts for the assembly

Part A: how do I sketch on an origin plane, project geometry and shell a part?

Sketch on the YZ plane

Start a 2D sketch the way I showed in Lesson 1 – Getting Started:

Part A 2D sketch in Autodesk Inventor

Extrude the sketch 2 in.:

Part A sketch extruded 2 in. in Inventor

In the Model browser, expand Origin:

Origin folder expanded in the Inventor Model browser

Click the YZ Plane in the browser tree. The YZ plane shows up in the model:

YZ plane displayed in the Inventor model

Right-click the plane in the tree and choose New Sketch from the menu:

New Sketch in the right-click menu of a work plane in Inventor

Click the Home View button to orient the view like this:

Home View button on the Inventor ViewCube
Part A shown in the Inventor home view

Switch to wireframe and Look At

Turn on the wireframe view:

Ribbon > View tab > Appearance panel > Visual Style > Wireframe

Wireframe visual style on the Inventor View tab

The model now shows as a wireframe:

Part A in wireframe view in Inventor

Now start the Look At tool: Ribbon > View tab > Navigate panel > Look At.

Look At tool on the Inventor View tab Navigate panel

Click the YZ plane in the browser:

YZ plane selected in the Inventor browser

You’re now looking straight at the YZ plane in the sketch:

Sketch viewed straight on the YZ plane in Inventor

Project geometry onto the sketch

Start the Project Geometry tool from the ribbon:

Project Geometry tool on the Inventor ribbon

Click the lines of the cylinder. Inventor projects the outline of the 3D part onto the 2D sketch plane as yellow lines:

Cylinder edges projected onto the sketch as yellow lines in Inventor

Draw a vertical line between the midpoints:

Vertical line drawn between midpoints of the projected geometry

Draw a 0.5 in. circle at the middle of the line, then delete the line:

0.5 in. circle drawn at the middle of the line

Delete all the projected yellow lines:

Projected yellow lines deleted from the sketch

Exit the tool. Your model should look like this:

Part A with the 0.5 in. circle sketch

Start the Extrude tool and cut the hole through the cylinder in both directions:

Extrude cut through the cylinder in both directions in Inventor

Click OK. Your model should look like this:

Part A with the new hole through the cylinder

On the View tab, change the Visual Style to Shaded with Edges:

Shaded with Edges visual style in Inventor

Hollow the part with Shell

Start the Shell tool:

Ribbon > 3D Model tab > Modify panel > Shell

Shell tool on the Inventor 3D Model tab Modify panel

The dialog box opens. Hover over the flat end of the cylinder and the face highlights:

Flat end face of the cylinder highlighted for the Shell tool

Click the face:

End face selected for removal in the Shell dialog

Click OK. Here’s the model after the Shell command:

Part A after the Shell command in Inventor

Start the Look At tool again:

Look At tool on the Inventor View tab Navigate panel

Click the face highlighted in green:

Face highlighted in green for the Look At tool

Inventor turns the view perpendicular to that face:

View perpendicular to the selected face in Inventor

Start a 2D sketch on that face. Draw a rectangle with the dimensions shown, constrained to the center point shown in yellow, and click Finish Sketch:

Dimensioned rectangle sketch centered on the cylinder center point

The rectangle is constrained and centered on the center point of the cylinder. Switch to the Home View:

Part A with the rectangle sketch in the home view

Use Extrude as a cut to cut back into the part 1.975 in.:

Extrude cut 1.975 in. into Part A

Click OK. Your part should look like this:

Completed Part A in Autodesk Inventor

Save the part. You’ll need it in the next lesson.

Part B: a simple pin

Start a new part as described in Lesson 1 – Getting Started. Draw a circle 0.50 in. in diameter:

0.50 in. diameter circle sketch for Part B

Click Finish Sketch on the ribbon:

Finish Sketch button on the Inventor ribbon

Use the Extrude tool to extrude the part 1.875 in.:

Part B circle extruded 1.875 in.

Click OK. Part B should look like this:

Completed Part B, a 0.50 in. pin

Save Part B in the same folder as Part A:

Saving Part B in the same folder as Part A

Part C: fillet and holes

Start a new part as described in Lesson 1 – Getting Started and draw this sketch:

Part C starting sketch in Inventor

Click Finish Sketch and extrude Part C 2.25 in.:

Part C extruded 2.25 in.

Use the Fillet tool (3D Model tab > Modify panel) to put a 1.125 in. fillet on the end of the part:

1.125 in. fillet applied to the end of Part C

On the View tab, choose the Look At tool:

Look At tool on the Inventor View tab

Select the face:

Face of Part C selected for Look At

Sketch a 2 in. diameter circle:

2 in. diameter circle sketched on Part C

Finish the sketch and switch to the Home view from the ViewCube:

Part C in the home view after finishing the sketch

Use Extrude to cut a hole all the way through the part:

Extrude cut through Part C

The model should now look like this:

Part C with the 2 in. hole

Use the Look At tool again:

Look At view of the side face of Part C

Draw a 0.50 in. circle:

0.50 in. circle sketched on Part C

Cut a 0.50 in. hole:

0.50 in. hole cut through Part C

Save Part C in the same folder as Parts A and B:

Saving Part C in the same folder as Parts A and B

Part D: how do I use the Equal constraint?

Make two circles equal

Start Part D as described in Lesson 1 – Getting Started and draw this sketch:

Part D sketch with two circles

Go to Ribbon > Sketch tab > Constrain panel > Equal:

Equal constraint on the Inventor Sketch tab Constrain panel

Click the upper circle, then the lower circle. The circles become the same diameter. Now when you dimension the upper circle, the lower one follows:

Two circles with equal diameters after the Equal constraint

Finish the sketch so it looks like this:

Finished Part D sketch

Extrude the sketch 0.25 in.:

Part D sketch extruded 0.25 in.

The model will look like this:

Extruded Part D

Draw a circle on the face:

Circle sketched on the face of Part D

Extrude the circle 0.25 in. as a solid:

Circle extruded 0.25 in. as a solid boss on Part D

Rotate the part to see the other side:

Part D rotated to show the other side

Draw another circle on this side:

0.50 in. circle sketched on the back side of Part D

Finish the model by extruding this side too, by 0.50 in.:

Finished Part D with bosses on both sides

Save the part in the same folder:

Saving Part D in the same folder

Part E: how do I use Concentric and Vertical constraints?

Start Part E as described in Lesson 1 – Getting Started. Draw a sketch with circles whose centers are offset and not lined up, like this:

Part E sketch with circles that are not aligned

On the Constrain panel, choose the Concentric tool:

Concentric constraint on the Inventor Constrain panel

Hold SHIFT and click each circle. Inventor makes the circles concentric:

Circles made concentric with the Concentric constraint

Click the Vertical constraint on the ribbon:

Vertical constraint on the Inventor ribbon

Click the circle centers. The circles line up vertically:

Circle centers aligned vertically with the Vertical constraint

Using what you’ve learned so far, finish the sketch and extrude it 0.25 in.:

Finished Part E sketch
Part E extruded 0.25 in.

Save Part E in the same folder:

Saving Part E in the same folder

What do the Inventor sketch constraint icons mean?

In Parts D and E we used the Equal, Concentric and Vertical constraints. Here’s the whole Constrain panel on the Sketch tab, so you can tell the icons apart:

Autodesk Inventor Constrain panel with each constraint icon labeled
Constraint What it does
Coincident Puts a point on another point, line or curve
Collinear Makes two lines lie on the same line
Concentric Gives two circles or arcs the same center
Fix Locks a point or line in place
Parallel Makes two lines parallel
Perpendicular Makes two lines meet at 90°
Horizontal Makes a line (or two points) horizontal
Vertical Makes a line (or two points) vertical
Tangent Makes a line or curve touch a curve without crossing it
Smooth A smoother (curvature-continuous) join between a spline and another curve
Symmetric Mirrors two items about a line
Equal Makes two lines the same length or two circles the same size

The button at the bottom left of the panel opens the constraint Settings.

How do I show or hide constraints in a sketch?

While you’re in a sketch, press F8 to show all constraints and F9 to hide them. You can also right-click in the sketch and use Show All Constraints. Each constraint shows as a small icon next to the geometry. Hover over one to highlight what it controls, or select it and press Delete to remove it.

How do I know if a sketch is fully constrained?

Inventor tells you in the status bar at the bottom right: it shows how many dimensions are still needed, or Fully Constrained. Fully constrained lines also change color.

A fully constrained sketch can’t change by accident when you drag something. It’s not always required, but for parts you’ll edit later, it saves a lot of trouble.

What to do when constraints don’t behave

A dimension won’t go on, or Inventor says it over-constrains the sketch. Something else already controls that size. Make it a driven (reference) dimension, or delete the constraint that conflicts.

The sketch jumps when I add a constraint. Inventor moves the geometry to satisfy the new rule. Add constraints in a sensible order (horizontal/vertical first, then equal, then dimensions), and use Fix on a point that shouldn’t move.

Inventor added constraints I didn’t want. Inventor infers constraints as you draw, like horizontal or coincident. Show them with F8 and delete the ones you don’t want, or hold Ctrl while drawing to stop it from inferring.

Project Geometry lines won’t delete. Projected lines are linked to the model. Select them in the sketch and delete them, or right-click and break the link if you want to keep them as normal sketch lines.

What’s next?

Save all five parts in the same folder. In Lesson 7 we put them together into an assembly.

All the Inventor lessons

  1. Getting started
  2. More basic stuff
  3. Creating a detail drawing
  4. Advanced detail drawing procedures
  5. Editing existing solid models
  6. Making parts for the assembly
  7. Assembly view procedures
  8. The presentation panel
  9. Advanced tools
  10. Introduction to creating threads
  11. Advanced work plane procedures